Archive for June, 2012

Vermin Hunt

Episode 1.

It was raining again. It was always raining. At least it felt that way. This high up it was either raining or foggy, or both. Those few times the wind blew and the sun shone were gifts from Grungni. They were not to be wasted. So Much moisture with the stream so near breaking along the crevices dividing the peaks above the dwarven stronghold.

Only an hour of light left and rain to last the night meant no more hunting today. Might as well head back to the passage leading to the outer guard barracks. If the rain clears there’ll be hunting needin’ done.

Two days left. Two days sitting on  a mountainside waiting for the furry bastards to poke out thier disgusting noses. Watching for them come out nervously sniffing along while thier eyes dart everywhere looking for me. They had no choice, thier masters wouldn’t give them one. They needed the water just as much as we did. It was worse for them.  The endless numbers clawing, scratching and biting thier way to get just a sip to survive for one more day.

It’s not hard to figure out what happens to a skaven army without reliable water. At first it’s just the infighting,  the quiet stabbings and stranglings in the dark. After that it goes downhill pretty fast. Desertions and mutiny likely, but that wouldn’t be until after they’ve resorted to drinking the weakest.

How many days can it take? Two months…. and no end in sight.

It’s the damn rain. With week of clear weather  no skaven would dare poke a toe in that stream. The cover the fog gives is plenty for most of the mangy curs to get away with thier buckets sloshing and thrashing as they run back for the cover of the treeline.

The walk back takes forever. The damn rain. On top of a waterlogged hike halfway round the mountain the prospect of covering up mudhole bootprints well enough that the rain will wash them clean before the bastards came sniffing around was going to make it slow going. Once around the side of the mountain until the far peak could no longer be seen it was rockier and steeper. Tracks weren’t the concern after that.

To be continued…

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The Witch Hammer

A sample of a finished panel

This is a sample, a prototype, of how I would like to see battle reports published.A sample of a finished panel

How are we going to develope “An adventure in Miniature”?

With any endeavor we will need a tad-bit of structure.

If you have an idea for a scenario, adventure or any other idea– post it as a “Scenario Prep”.  If we can get a few comments to adjust or tweak-it then all the better.

To break down the system:

1. Post a scenario idea.

2. Try and offer feed back to all “Scenario Prep” submissions, even if you do not, or can not actually play the scenario.

3. If the idea can get at least 2 other people to attempt to play it; then go ahead and play the game.

4. Play the game & move the written story with photos to ” Post Production”. If the body of work can get 2 yes votes–then move it to “The Story” category.

5. Tweak, edit & produce a polished “Comic Panel” to “The Story” category.

 

Please offer any concerns with this structure.

What we are trying to do! ( A Manifesto of Narrative War-Gaming)

I am trying to form a group that is willing to play Warhammer Fantasy Battle not as a tournament game, but as a Narrative driven event.

What the players need to do:

1. We need to build a world. This world needs to have places of interest, and reasons for these places to exist.(And we must build these places in miniature!)

2. We need Characters- heroes & villains. These characters need more than the “stat-line”… they need a “Raison d’être“. (What do these characters do; what do they hate and, or love…ect.)

3. We need to have many different stories going on at the same time, and we must be willing to WRITE THEM DOWN.

4. We need to take pictures of the worlds & heroes we create.

5. We will combine the Written Stories & Pictures into a collection. Our aesthetic will be along the lines of  a “Pulp Fantasy Graphic Novel”. ( We are “R” rated. We are willing to Homage & Pastiche other fantasy authors & filmmakers, or other artists.)

6. We are no longer trying to “win” or ” harvest victory points”. We are more like a movie director than anything else. We would be willing to design a scenario- where you will lose badly- as long as it “Tells a Story” & is “Aesthetically Pleasing”.

7. Make the world ” Never Ending”!

What is wrong with Warhammer 8th edition?

There and back again…..

About 27 years ago I made an adventure, across town-on my bicycle, to the local and now defunct Hobby Center to purchase Warhammer Fantasy Battle 3rd Edition. From that day forward I was no longer a role-play enthusiast- I was a role-play-war-game player. For a short while I enjoyed the miniature war-game as an extension of my D&D, and other role-play game origins. I would build adventures, worlds & heroes from my raw imagination. It was fun and creative, but it all changed.

The game of Warhammer gradually shifted away from creation of narrative and story. The game drove sales under the heels of competition. Tournaments and competition were the elements that stole from this hobby- and it stole creativity and morphed the game into some ugly back-alley crap game. Tournament style games crushed the life out any campaigns, narrative games, and even painting and hobby. No longer do the players savor a manicured table-top battlefield, nor do many players build their own terrain or thematic battles. Most of the younger players can only view the game from the perspective of tournament wins. Victory alone can not sate juggernaut of Tournament Hammer…Long gone are the days of High Adventure….

On this blog I want to create fantasy worlds with a glint of genius & artist, and the passion of the youthful days when this was all new.

I intend on offering the world, my world… An Adventure in Miniature.

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